Category Archives: My Music

Lincoln Discography [via YouTube / Emotive Hardcore]

I can’t tell you how many emails I’ve gotten for this over the years. The band I played drums in in the 1990s, Lincoln still gets fan mail to this day, and yesterday I got an email from Tomas in the Czech Republic who runs a YouTube channel called emotivehardcore.com asking if he could do a video of all the available Lincoln material out there.

Since we’ve basically been sitting on our hands as far as doing an official release (still may be coming one day) I thought it’d be cool for the fans to have this in the mean time, and agreed to let Tomas post it on his channel.

He does a great job with these videos and makes them sorta interactive where you can click inside the vids to hear the different material. Check it out.

You should also check out Tomas’ band they have a double LP out on vinyl.

RPG Style MIDI Music [Rosegarden FluidSynth Linux]

Here’s a pretty 90s sounding ambient song that I could see in an old top down RPG in some exotic land. I composed the track in Rosegarden and used the Qsynth/Fluidsynth soundfont player for sounds. The soundfont is of a Kawai K1 Synthesizer. Dedicated to Fornax Void.

Exclusive Pre-Release Stream of Polybius by Demonic Sweaters

My new album will be officially released on 1/11/17 at anthillrecordings.bandcamp.com, but you can check it out right now at long time DS supporter, Ronan Conroy’s blog! www.ronanconroy.wordpress.com

Ronan has always been a huge supporter of what I do, possibly the biggest supporter. I thank him once again for hosting this exclusive stream. You can stream the whole album for free now, as well as pre-order it for only $5!

Thanks Fornax Void for the Polybius gif

The legend of Polybius goes that In 1981 a strange video game showed up in a select few arcades in Portland Oregon. Kids who played the game seemed to experience amnesia, forget who they were, where they lived etc, and suffer from extreme night terrors.

The game was reportedly serviced by men wearing black coats who instead of collecting the quarters from the games, took only data from “records” inside the machine. Rumors were starting to grow that it was developed by some military intelligence agency such as the CIA.

The game was not around long and was pulled from the arcades nearly as quickly as it arrived. There is no known machine in existence today, but ROMs have surfaced over time, though the authenticity of them has not been verified.

The story of Polybius was first documented on the site coinop.org in 1998 www.coinop.org/Game/103223/Polybius

I first learned about the game on the Astonishing Legends Podcast, and thought the story was so amazing and also felt it was the perfect inspiration for my new album.

So here it is

Recording details:
Three main recording devices were used in the making of this album and will be listed as Systems 1, 2, and 3 in the rest of the liner notes.

System 1 – 2007 Black Apple Macbook running Ubuntu 16.04 LTS and Mixbus 3 with Jack as it’s primary DAW.

System 2 – Zoom PS-04 handheld digital 4 track

System 3 – 2012 Samsung Chromebook running Ubuntu 12.04 w/ IceWM desktop environment and Ardour 2 with Jack as it’s primary DAW.

Individual track notes:

1. The Wrong Way The Stripe Goes – Recorded on System 3. Casio CT-370 for drums and synth sounds, as well as AMsynth (LADSPA software synth for Linux)

2. Helicopter Cop – Recorded on System 1. Music sequence created in LMMS using all software synths/samples contained within LMMS software. Stems exported and mixed in Mixbus3, live drums recorded using Alesis IO4 audio interface in conjunction with built-in audio for 6 channel input. Mixed in Mixbus3.

3. Ghost Image (same as #2)

4. Cerulean Blue – Recorded on System 2. Synth sounds were played on my Mothman 1000 and 2000 software synths for windows running on wine on System 1 physically routed to system 2. Exported to and mixed on System 3 in Ardour 2.

5. AM Ultra – Recorded on system 3, sequences created in seq24 using Hydrogen, Amsynth, Zynaddsubfx, and Hexter softsynths for Linux. Mixed in Ardour 2.

6. Polybius – Recorded on System 2 (long recording mode 15.62khz sample rate) Synths all played live on Casio CT-370. Drums recorded with two mics, kick and overhead mixed to a single track with a behringer micromixer. Mixed on system 1 in Mixbus3.

7. Tunnel of Dark – Recorded on System 2 (hi fi mode 31.25khz) Bass and drums recorded (1 mic) and exported from System 2 to System 3 and guitar was recorded directly into Ardour 2. Mixed on Ardour 2.

8. Flowers – Recorded on System 2. Main sequences created in LMMS, drums recorded in (2 mics) Aurdour 2, mixed in Ardour 2.

9. Autumn Sun – Recorded on System 1 except with Mac OS 10.6 and Cubase LE 5. Guitars and basses are all sampled and played via midi within Cubase. Drums recorded in (6 mics) and mixed in Cubase.

10. dev/null – Recorded on System 1 except on Mac OS 10.6 using Ableton Live as DAW. Synth sounds played on Casio CT-370 and sequenced in Ableton. Drums recorded in (4 mics) Mixbus 3, mixed in Mixbus 3.

11. Overlapping Spirals – Recorded on System 3 with seq24 used to sequence midi, Amsynth, Zynaddsubfx, Hexter softsynths, Drums (2 mics) recorded in and mixed in Ardour 2.

All songs mastered on System 3 in Audacity

credits

releases January 11, 2017

Justin Wierbonski – drums, bass, guitar, synths, sequencing, programming, recording, mixing, mastering, artwork

Soundfont with Akai MPD and Live Drums

This is a type of track I’ve wanted to do for a while. I’ve had the idea of making a song on the Akai MPD24 and playing drums to it, but was stuck with how to use the MPD with Linux. I finally figured out how to create a soundfont from samples I cut up myself and using fluid synth as a means to play them. Using a soundfont gives me nearly as much control, and in some ways more than Ableton’s drum rack. I don’t have anything against Ableton, it’s great software. I just wanted to produce this whole track within Linux. I mixed it all in Mixbus, but still edited the video in Windows, Vegas Movie Studio. My cameras record in MTS which kdenlive in Linux has some problems with. I worked around this on the last few vids, but forgot this time, so rather than go convert everything again then re-edit in Kdenlive, I thought it would just be quicker and easier to do it in Vegas.

Sorry for the long-winded explanation. thanks for watching and commenting đŸ™‚

Drum setup:
Custom Tama Imperialstar Hairline Blue finish 18×20 kick, 8×12 rack, 14×14 floor, 5×14 snare
Tama Iron Cobra hi hat stand (main hats)
Vintage Olympic hi hat stand (trash hats)
Ludwig flat base straight stands (crashes)
PDP boom stand (ride)
Vintage Nuvader Nickel Silver 15″ Hi Hats
Meinl HCS 8″ Bell
Kasza 17″ Dirty Bell crash cymbal
Vintage NuVader 22″ ride cymbal (Nickel Silver)
Meinl HCS 16″ Trash Crash / Generic 16″ brass crash bottom (trash hats)
Vintage Camber 18″ Crash Cymbal (Brass)
Aquarian Studio X on tom batters
Tama single ply clear tom resonants
Aquarian Studio X Dot on snare batter
Tama thin clear snare resonant
Aquarian Response 2 Coated kick batter
Remo Vintage Emperor w/ Kickport 2 on kick resonant
DW 6000 kick pedal (sucks, I want a new pedal)
Vintage flat base Slingerland snare stand
Vintage MIJ canister throne

Mics on this one I did something new. I used only a kick and overhead, then blended that with the camcorder mic from my Sony HDR-CX240. It made it a very raw and cool sound. There is also some slight decimator (bit crusher) effect on the kick and overhead mics.